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Silent hunter 5 manual tdc
Silent hunter 5 manual tdc




silent hunter 5 manual tdc

Maybe we should look at the distance beetween floating line and top of the chimney and not at the top of the mast as we were habituated to do. As nikullin tell us, stadimeter give me strange results. I am interesting by manual targeting with contacts off.

silent hunter 5 manual tdc

To be safe or if using only one torpedo, aim at the center of the ship. Remember that when the correct solution is entered, you are aiming where the torpedoes will be when they intersect the course of the ship and not where the ship is now. Here I aimed the first torpedo just before the island and the second right after. Now that the correct solution has been entered, you can aim and fire at specific parts of the ship. As you can see, our solution now shows all the correct info: ship ID, bearing, range, speed, AOB. Check to make sure the AOB is on the correct side, starboard if the target is going left to right across your screen and port if it is moving right to left. You may have to unpause briefly and repause to get the AOB to update. This small discrepancy will not have an impact considering the close range. You can doublecheck this against the map which shows a distance of 961 meters. You can then use the ruler to measure the distance from the center of your sub to the center of the target. The other numbers in the solution can be modified in a similar manner. Click on the number shown and then use the right or left arrows to increase or decrease speed in 2 knot increments or, simply type in the correct speed. Click on speed in the solution which will bring you to the following menu. First, since we know the correct speed, we will set it in the TDC. We are now ready to start perfecting the solution. It is still too far away to finalize all the numbers, but there are some preliminary things you should do early in the process. When you click on the target, you see that it is a merchant moving at a speed of 7 knots. The bearing is usually correct and does not have to be changed. Here I have locked on to a target and my XO gives me an estimated solution ship ID, bearing, range, speed, AOB. Having map updates on provides you with the position, course and speed of the target ship and simplifies the process of learning manual TDC. The diagram shows a generic ship with the bow pointing upwards. Once the deck gun has finished off the merchant, adjust course and leave quickly- often a destroyer will come to hunt you down. The sonar can be difficult to use for beginners because it doesn't give you a quantitative idea of how far away a contact is. There are multiple videos available for both the Auto-TDC the silly number thing or manual TDC trigonometry! ※ Download: ?dl&keyword=Silent+hunter+5+manual+tdc+tutorial+pdf&source=ĭon't even really need to lock them or ID them anything really.






Silent hunter 5 manual tdc